Updated the styling and alignment of the full screen replay bar.Added sector and lap timing to full screen replay bar.Fixed stuttering on Replay Monitor screen.Ambient light probes now allow for more advanced blending options.Low/Medium/High/Ultra settings which increase refresh rate and resolution.Updated Environment Reflection Settings.Removed GPU V-Sync option from Graphics Configuration settings.Fixed Water not rendering on TV Screens.Enabled Auto Exposure in Cockpit Cameras.Reworked Auto Exposure to reduce the calculated exposure “bouncing” around in different conditions.Fixed an issue that DigitalFlags would behave as Marshals online.Fixed an issue where a texture sampler would not set correctly.Added a blend out at screen edge to smooth transition of Sunflare going off screen.Adjust Sunflare strength so that they work with different field of views.Renamed Anti-Aliasing options to show the amount of MSAA applied.Report steam branch and build number on startup.Fixed issue where automatic gears would require a false top gear to correctly downshift for some vehicles.Auto Headlights and Windscreen Wipers are forced on if no key is assigned”.Don’t show a message if the vehicle does not have wipers. Added a message about windscreen wiper state to the message centre.Skip Auto option when the setting is disabled.These show as an extra step in the key toggles (Headlights: Off / Auto / On) or (Wipers: Off / Auto / Slow / Fast).Added automatic headlight and wiper settings for player.Stopped AI playing wipers when in Garage.Fix issue with Attack Mode overlay information not correctly resetting.Added SteamID of each client to race results logs generated by a Dedicated Server.Additionally, should a player not have either lights or wipers mapped to their controller, rFactor 2 will recognize that fact and apply the automation routine itself – so no longer will you find to your dismay that you’ve forgotten to map headlights to your wheel when it starts getting dark on track, and then find yourself being disqualified from the race because of it! Of course, these functions can still be manually instigated by the player, should you continue to map the appropriate key to this function within the controller assignment screen. For example, should you have windscreen wipers set to Auto, the simulation will detect when rain begins to fall and turn the wipers on for you. The new options allow players to set the turning on of both lights and/or wipers automatically by the software, dependent on the specific conditions out on the circuit. Two of those new options that may prove particularly interesting to players focus on the addition of automatic headlights and windscreen wipers for cars that enable these features. The latest build now features new options for the player to enable or disable as they so choose in the settings screen of the UI. However, it requires much more time and efforts and doesn't save you from using the converter and TrackED as there are no editors which can produce a ready-to-go track for Kart Racing Pro.Hello sim racers – today is a good day for fans of rFactor 2 as we are pleased to release a new build update to the title, moving the existing ‘Release Candidate’ build of rFactor 2 into the main public branch of the software – and with it plenty of new and improved features, fixes, developments and changes to enhance your experience within the simulation.īefore we look deeper into what changed as part of this latest update, we want to take the opportunity to thank those of you who elected to opt in to the Release Candidate early – your feedback has been exceptionally valuable to us here at the Studio as we look to refine and iron out any early issues with the latest changes, as we hope you agree that this build marks another good step forward in our continued work to develop and improve rFactor 2 for the years ahead.įor those of you who are perhaps less familiar with the latest developments that have been in the works, let’s take a look at what has changed as part of this new public build update of rFactor 2 When creating a track from scratch, you can actually use any 3D editing software which is capable of exporting to an FBX format. First iterations may not be perfect, but you'll get an understanding how the workflow goes and the quality will improve. Then you'll get your FBX file and will be able to proceed to FBX2EDF and then TrackED to finalise things. Just follow the Guide, rename objects and convert textures. Well, a learning curve will be involved, but it's definitely not rocket science Perhaps, converting an Assetto Corsa track is a bit ambitious for a beginner, but an rFactor one – why not? 3DSimED and GIMP will be quite sufficient for this task.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |